Camp Jeremiah Johnson FAQs


1. What we offer.

     1a. Day Camps:

  • Cub Scout Day Camp Sessions: Come and enjoy day camp filled with excitement, fun, and new activities.
  • Primary Day Camp Sessions: Exciting experiences await girls ages 8-11 who visit Camp Jeremiah Johnson.
  • Webelos Overnighter: Being a Webelos means that it's finally time to go camping! Camp JJ offers a great overnight experience for these first timers.

     1b. Other Exciting Activities:

  • Shooting Sports Shoot-Out: Join us on Monday afternoons for a chance to earn the Shooting Sports patch!
  • A Bear Goes Fishing: We'll be covering all the basics of learning how to fish as well as the rules and what kinds of fish we can find in our area.
  • Partner and Pal Campout: This campout is designed for you and your kids (or grandkids) to have fun! You can stay as busy or un-busy as you like.
  • Merit Badge Adventures: Come hang at camp for an overnight Merit Badge Adventure and earn an new Merit Badge!
  • Eeeeerie Encounters: Eeeeerie Encounters is a family-oriented Halloween activity geared to ages 11 and younger. We have designed activities that will be a little spooky but not give you nightmares.
  • Weekend Camp Reservations: Coming soon!

2. 2020 Pricing

  • $25 - Cub Scouts
  • $5 - Adults

3. Preparing for camp.

     3a. What do I need to bring to camp? 


4. What classes will the Cub Scouts be participating in?

                    Tigers                          Wolves Bears
Sword Building and Battle  Sword Building and Battle  Sword Building and Battle 
Floats and Boats Spirit of the Water Salmon Run
Tigers in the Wild Paws on the Path Fur, Feather and Ferns
Boats Finding your Way Baloo the Builder
Archery Archery Archery
BB Guns BB Guns BB Guns

What days are available to register? To see click here:

How do I change an existing registration?

Click HERE to adjust your registration

      Click here for the Camp Jeremiah Johnson's Program Guide, (PDF).

5. What are the camp's policies and procedures?

  • Click here to download the Council Camp Leader's Guide, (PDF).

6. Directions to camp.

  • Exit #244 (400 S. - Walmart exit in Springville) is the most direct route to camp.  It takes approximately 20 minutes to drive from the freeway to camp.
  • Click here for directions to Camp Jeremiah Johnson.

7. How old do youth need to be to come to camp?

  • Any youth turning 7 ( 6 for Tiger Cubs) before September 1st are welcome and should be invited to come to camp.  

8. How many leaders do we need to bring to camp?

  • We recommend 1 leader for every 6-8 youth.  As leaders, you may need to adjust this to accommodate the needs of your youth.

9. What time is check-in?

  • Morning session: 8:15am - 8:45am. Session will start at 9:00am.
  • Afternoon session: 2:30pm - 2:55pm. Session will start at 3:30pm.

10. How can my unit sign up to do the Flag Ceremony?

  • We'd love to have your unit help with either the opening or closing flag ceremony.  When you register for camp you will be asked if you'd like to participate.  There may be several units who sign up to help.  If you want to be chosen shoot the Camp Director an email and be sure to arrive on time.   

11. What about lunch and dinner?

  • The majority of camp participants bring their own lunches.  If you choose to do this, please bring them in coolers as there is no refrigeration available.  When you come to check in you're welcome to bring your cooler with you and put it in the main pavillion to reserve a table.  Some leaders like to throw in a table cloth (we wash tables twice a day).

    You can also purchase lunches/dinners at camp.  We offer hot dog or PB&J meals (Uncrustables).  Both come with chips, Capri Sun or milk and a small treat.  The cost is $3.50.  Meals can be purchased when you register or on the day of camp by the 2nd rotation.

12. Do I need to bring anything else to camp?

  • If you are attending a morning session, please be sure and bring a jacket.  It's very cold till about 9:00 when the sun finally gets over the mountain. Each teaching area will have chairs.  If you want a more comfortable chair please bring one with you.  You may also want to bring a camera along for all the new experiences your youth will be having.

13. Will the General Store be open? If so, what type of things will they have there?

  • The General Store will be open after the opening ceremony of each session.  It will remain open till all camp participants and leaders are gone.  The store will have all kinds of camp souvenirs such as t-shirts, hats, toys and pocketknives. Snacks, drinks, candy and ice cream are also available.  In an effort to keep lines low, during the camp sessions each group will have an opportunity to visit the store. Visiting the store is completely optional.  Activities will be taking place so campers can go and come back or not go at all.  Store items range from 50 cents to $10.00.  

    With regards to pocketknives  - They are one of our most popular items in the store. Please check with your youth's parents to make sure they have permission to purchase a knife.  When a pocketknife is purchased, it will be given to the leader who will need to hold on to it till they are away from camp (ideally till you drop the youth off at home).

14. Where can I get more information?

15. What do the campsites look like?

  • Images coming soon!

16. Contact Information

  • Registration and program questions? Please contact your District Staff member at the Scout Service Center at (801) 437-6222.
  • Camp Director: Ann Shumway [801-437-6218] NOTE: Ann can answer program questions but not help with most registration issues.  She will be at camp during May 30-August 1 and may be a little slow to answer email at this time.

What if I have a youth registered to come to camp who can't come at the last minute?

  • You can make changes to your registration up to two weeks ahead of time and still get a full refund.  Once your group is within the two week window of coming to camp you will no longer be able to get a refund but have a few options:
    • Pick up the items they would have received if they were to come to camp
    • Bring a substitute person (friends, relatives, leader's son etc.)
    • Bring them back on a different date (parents can do this) 

Before You Go

Like any activity, preparation is critical for success. As you plan and prepare to attend Day Camp, keep the following things in mind.

Items Needed at Check-in

  • Health forms for both adults and youth
  • Roster of youth and leaders attending camp
  • Day Camp registration receipt
  • Medications needed while at camp

Items to Leave in the Car

  • Guide to Safe Scouting (Cub Scouts)
  • Parental permission slips
  • Youth cell phones and other electronic devices

Items We Recommend to Bring (but not completely necessary)

  • Camera
  • Light Jacket (it’s awfully cold in the morning)
  • Water bottle
  • Lunch/dinner or money to purchase one
  • Money for General Store

Scout Leaders please ask your youth to leave the gold neckerchief slides at home. With all the running and jumping they are easily lost. If they do wear them, a knot in the neckerchief works great! 

Dates to Remember

Special Needs Day

Monday, June 1st

Webelos Overnighters

  • June 19th – 20th 


Primary Day Camp Morning Sessions

8:15 - 8:45 AM - Check-in

8:45 - 8:55 AM - Opening Ceremony

9:00 - 11:15 PM - Activities

11:20 - 12:00 PM - Lunch

12:05 - 1:10 PM - Activities

1:15 - 1:25 PM - Closing Ceremony


Primary Day Camp Afternoon Sessions

2:30 - 2:55 PM - Check-in

3:00 - 3:10 PM - Opening Ceremony

3:15 - 5:30 PM - Activities

5:35 - 6:00 PM - Dinner

6:05 - 7:20 PM - Activities

7:25 - 7:35 PM - Closing Ceremony


Cub Scout Session Schedule

8:15 - 8:55 AM - Check-in

9:00 - 9:15 AM - Opening Ceremony

9:20 - 11:30 AM - Activities

11:35 - 12:15 PM - Lunch

12:20 - 2:30 PM - Activities

2:35 - 2:45 PM - Closing Ceremony


Refund Policy

Qualified refunds are made to units, not individuals, since fees are generally paid to the camp by the unit and not individuals. Participant fees are transferable up to the day of camp and are refundable when notice is given two weeks prior to the day of your scheduled camp arrival. Any and all refunds issued will be done by check from the Council Service Center in Orem, NOT from the camp.

Rain-out Days

If you have the unfortunate experience of arriving at camp and it begins raining to the point that camp needs to be canceled, please call within two weeks to reschedule. After the two-week window your camp registration fee will be forfeited.


The program at Camp Jeremiah Johnson is divided by age groups (Tigers, Wolves, Bears for Cubs and 7-9 year-olds and 10-11 year-olds for non-scouting groups). We would like to have at least one leader to go with each age group. We recommend a ratio of one leader for every 6-8 youth, with a minimum of two leaders coming with your group. For example, a group of 10 youth, 5 younger and 5 older, would need at least 2 leaders. A group of 20 youth, 12 younger and 8 older, would need at least 3 leaders (2 for the younger group and 1 for the older). Having 2 leaders to go with each group would be best, but is not essential.

Den Chiefs

Bringing a responsible Den Chief (an older Scout who assists the adult leaders with the Cub Scouts) can be a tremendous experience; however, bringing older boys who do not fill this leadership role can end up being a big problem for all involved. If you choose to bring a Den Chief, you can register him as a youth if he will be participating or as a leader if he will not.

Phone Service

There is very little, if any, cellular service available at Camp Jeremiah Johnson. Please do not plan on receiving reception. The landline at camp is for emergency use and official camp business only.


Jeremiah Johnson Day Camp is specifically designed for program attendees ages 8-11. Because we want to give these youth our full attention, please do your best to not bring siblings, day care children or other youth.

2020 Activities/Achievements

Cub Scout Groups

*Please note - the items listed below are adventures we will be focusing on at camp this year. Due to changing circumstances, some items may not be completed. As a leader, please use your discretion in determining if these items were completed. You may feel like you need to spend a little more time on some of the items now that the subject has been introduced.


Adventure Specific Requirements
Backyard Jungle

1. Go on a walk and pick out two sounds you hear in your "jungle".

3. Point out two different kinds of birds that live in your area.

5. Build a birdhouse. (Partial - needs to be hung to complete requirement.)

Tigers in the Wild

1. With your parent, guardian, or other caring adult, name and collect the Cub Scout Six Essentials you need for a hike. Tell your den leader what you would need to add to your list to prepare for rain.

2. Go on a short hike with your den, carrying your own gear. Show you know how to be ready for a hike.

3. A- Listen while your leader reads the Outdoor Code. B- Listen while your leader reads the leave No Trace Principle for Kids. C- Apply the Outdoor Code and Leave No Trace Principles for Kids on you Tiger den and pack outings. After one outing, share what you did to demonstrate the principles you discussed.

4. While on your hike, find three different kinds of plants, animals or signs that animals have been on the trail. (Partial - must be recorded in youth's Tiger book to complete.)

5. Find two different kinds of trees and two different kinds of plants. (Partial - must be recorded in the youth's Tiger book to complete.)

Floats and Boats

1. With your den say the SCOUT water safety chant.

2. Talk about why it's important to have a buddy. Play the buddy game with your den.

3. Show how to safely help someone who needs assistance in the water, without having to enter the water yourself.

5. Identify five different types of boats.

6. Build a boat from recycled materials and float it on the water.

7. Show that you can put on and fasten a life jacket the correct way.


Adventure Specific Requirements
Call of the Wild

1. Attend day camp.

2. Make a list of possible weather changes that might happen on your outing. Tell how you will be prepared for each one.

3. A- Recite the Outdoor Code with your leader. B- Recite the Leave No Trace Principles for Kids with you leader. Talk about how these support the Outdoor Code.

5. Show how to tie an overhand and square knot.

6. While on an outing identify four different types of animals. Explain how you identified them.

Council Fire 1. With your den or pack, participate in a flag ceremony and learn how to properly care for and fold a flag.
Finding Your Way

2. A- Identify what a compass rose is and where it is on the map. B- Use a compass to identify which direction is north. Show how to determine which way is south, east and west.

3. Go on a scavenger hunt using a compass and locate an object with a compass.

4. Using a map and compass, go on a hike with your den and family.

Paws on the Path

1. Show you are prepared to hike safely by putting together the Cub Scout Six Essentials to take along on the hike.

2. Tell what the buddy system is and why we always us it in Cub Scouts. Describe what you should do if you get separated from your group while hiking.

3. Choose the appropriate clothing to wear on your hike based on the expected weather.

4. Before hiking, recite the Outdoor Code and the Leave No Trace Principles for Kids. After hiking, tell how you showed respect for wildlife.

5. Go on a 1-mile hike with your den. Watch and record two interesting things that you've never seen before.

6. Name two birds, two bugs and two animals that live in your area. Explain how you identified them.

Running with the Pack

2. Practice balancing as you walk forward, backward and sideways.

5. Do at least two of the following: frog leap, inchworm walk, kangaroo hop or crab walk.

Spirit of the Water 4. Explain the safety rules that you need to follow before participating in swimming and boating.
Shooting Sports Patch All youth who participate in BB Guns and Archery at camp will complete the Shooting Sports Level 1. This will qualify them for the Shooting Sports Patch.


Adventure Specific Requirements
Baloo the Builder

1. Discover which hand tools are the best ones to have in your tool box. Learn the rules for using these tools safely. Practice with at least four of these tools before beginning a project.

2. Select, plan and define the materials for the project you will complete in requirement 3.

3. Assemble your materials, build one fun project using wood.

Bear Necessities

1. While working on your Bear badge, attend day camp.

2. Make a list of items you should take along on your day camp.

3. Make a list of equipment that the group should bring in addition to each t's personal gear.

4. Demonstrate how to tie two half hitches. Explain what the name means ans what the know is used for.

Beat of the Drum (on your own in the Main Pavilion) 1. Learn about the history and culture of American Indians who lived in your area at the time of European colonization.
Fur, Feathers, and Ferns

1. While hiking or walking one mile, identify six signs that any animals, birds, insects, reptiles or plants are living nearby.

3. Name one animal that has become extinct in the last 100 years and animal that is currently endangered. Explain what caused their decline.

4. Observe wildlife from a distance. Describe what you saw.

5. Use a magnifying glass to examine plants more closely. Describe what you saw through the magnifying glass to examine plants more closely.

Roaring Laughter

2. Practice reading tongue twisters.

4. With a partner, play a game that makes you laugh.

5. Share at least two jokes with members of your den to make them laugh.

6. Practice at least two run-ons with your den, and perform them at a pack meeting or campfire program. (Partial - need to perform at a pack night to complete this.)

Salmon Run

1. Explain the importance of response personnel or lifeguards in a swimming area.

3. Explain the safety rules that you need to follow before participating in boating.

4. Identify the equipment needed when going boating.

5. Demonstrate correct rowing or paddling form. Explain how rowing and canoeing are good exercise.

6. Show how to do both a reach rescue and a throw rescue.

8. Name the three swimming groups for the Boy Scouts of America.

Shooting Sports Patch All youth who participate in BB Guns and Archery at camp will complete the Shooting Sports Level 1. This will qualify them for the Shooting Sports Patch.

Pre-planning Timetable

Two weeks prior to camp

  • Make final roster changes.
  • Cub Scout Leaders - Make sure all scouts are registered with BSA (a roster can be viewed on
  • Collect permission slips and medical forms. Please make sure forms have been signed by the parents.

Day of departure

Please have the following ready to speed up the check-in process:

  • Number of youth per group (Tigers, Wolves, Bears or 7-9 year-old Youth, 10/11 year-old Youth)
  • A signed medical form for each attendee (leaders and youth)
  • A roster of youth who will be attending
  • Registration receipt (in case there is confusion about which program you are registered for)
  • Lunch or money to purchase lunch for each participant

How to print off a unit roster for Cub Scouts

Click here to print the roster

Vehicles and Parking in Camp

As you come into camp, please do so slowly (no faster than 5 mph). When parking, please back into the parking spot. Should the need to evacuate arise, being able to pull straight out will expedite the process. Please do not park in front of the dumpsters, the port-a-potties or in the handicapped spot (unless, of course, you have a handicap permit).


Camp Jeremiah Johnson has a wide variety of wildlife. Animals we have seen include deer, skunk, beaver, muskrats, squirrels, snakes and many more. Please remember this is their home; treat it with respect. Do not attempt to approach, handle or chase wildlife. Please alert camp staff to any dangerous sightings and the staff will handle the situation.


Camp Jeremiah Johnson hasn't had too much of an issue with mosquitoes, wasps and other insects.  However, you may want to bring some bug spray or other protectant with you to camp just in case.

Water Areas

When the Camp Jeremiah Johnson area has a high runoff, there are several spots in camp that have swiftly moving water. Due to the danger associated with these areas, they are strictly off limits. Please help us to keep youth from throwing objects into the water way, exploring non-approved shore areas, or wading in the ponds or creeks.

The Buddy System

Each youth should have a buddy within the group setting. When a youth goes to the port-a-potties or anywhere else in camp, they should have a buddy with him/her and a leader if possible.

Poison Ivy, Poison Sumac, Stinging Nettles

Please be aware that there are plants that can cause irritation and rashes at the camp. Staying on the existing trails will lower the chances of wandering into these potential irritants.


Participants and leaders should bring their own lunch/dinner. Please bring these in a cooler, as there are no refrigerators available at camp. Meals will be available for purchase. To purchase a meal, go to the general store prior to the end of the second class rotation. In addition to the meals, some lunch-type foods will be available in the store. Here are the approximate costs of the food we have available. (Prices are subject to change).

  • Hot dog or PB&J Meal - $3.50 (also available during the online registration process)
  • Granola bars - $.75
  • Chips - $.50
  • Soda pop - $1
  • Ice cream - $.50-$1.50
  • Other candy and snack-type items

A meal will include chips, fruit snacks, mild or Capri Sun, and a sandwich or hot dog.

General Store

There will be many non-food items available at the general store. T-shirts, knives, scout craft items, fun gadgets, scout skill items, games and much more.

Youth will need to have a leader present in order to purchase a knife or a slingshot.

*Just a suggestion - One of the favorite souvenirs at camp is pocket knives. Leaders must hold the knife until the Scout leaves camp (preferably until they are in their driveway). We strongly suggest (but do not require) getting a parent's approval before allowing your youth to purchase knives.

Day Camp Photos

There will be photographs and video footage taken occasionally, at all the Utah National Parks Camps. These photos and video will be used to highlight the various camps and activities offered through the Utah National Parks Council. 

Camp Evaluation

We want and need your feedback to continue to improve Camp Jeremiah Johnson for future youth. Please take a moment to fill out the Day Camp Evaluation Form which will be given to you toward the end of camp. When completed, this form can be returned to the Camp Director, given to a staff member, placed in the evaluation collection box or mailed to the council office at 748 N. 1340 W. Orem, Utah 84057.

Check-out process

While at the closing ceremony please pick up your health forms and achievement sheet (a list of items we hope were passed off while attending day camp). Also, please be sure and leave your camp evaluation form.

Emergency Procedures

Severe Weather

In case of severe weather indication, notify the camp director. If that is not possible, help implement the following:

  • Severe rain or hail: Take cover. Take the best and nearest shelter available in buildings, under tables, etc.
  • Severe electrical storm: Stay away from high trees or structures. Take shelter in buildings or low clear areas.
  • Severe wind: Stay in clear areas away from trees as much as possible.
  • Tornado: Take shelter in low areas such as ditches, etc.

Lost Child Plan

  • Step One
    • ?Report lost child to the camp director. If not available, report to the assistant camp director.
    • Have complete head count of all children. An air horn will be activated to alert stations to initiate a headcount. A camp staff member will report the "all accounted for" or any problems to the camp director. NO STATION ROTATION WILL OCCUR UNTIL AN ALL CLEAR IS GIVEN. The all clear will be given through the station instructor. Please be aware that there will be periodic checks of the system.
  • Step Two
    • Check out any leads as to the child's whereabouts.
    • Expand search area (organize staff and campers).
  • Step Three
    • Inform the Scout Executive, who will call the child's parents
    • Inform local authorities

Child Abuse

  • Separate victim and abuser if they are together.
  • Notify the camp director. If not available, notify the assistant camp director.
  • Inform the Scout Executive

Health Emergencies

  • STOP LIFE-THREATENING DANGERS, keep the scene safe, and get proper medical help.
  • Notify the camp director. If not available, notify the assistant camp director.
  • Inform the Scout Executive.
  • Complete report of fatal or serious injury or illness.


  • Notify the camp director. If that is not possible, help implement the following:
    • Small fire: Use a fire extinguisher in cab of vehicle or located in other areas of the camp.
    • Large Fire: Clear area of campers. Notify fire fighters by telephone or call 911.